David Rutter at the presentation of Fifa 12 in Vancouver introduce herself as a producer of Fifa 12 on Xbox 360/PS3 and (there was a little Pause.) PC.
- The all-new physics engine of the game, it will be mostly visible when the ball lose, the players will fall over like in real life. Body reactions of players are based on realistic skeletons.
- Last system injuries, injuries grab even without friction, for example, with knee injuries, after it heals player will walk with a special compression bandage, but the injury may be renewed
- One should expect a more prudent use of the sprint button, you can get short of breath and in the worst case, can not be able to continue the game which is equal to the descent of the pitch
- Big changes in the game on defense. : Mrgreen: It is caused by a new physics engine, now plays in defense is to be more difficult and will not it relies only on the holding of a button, the players holding the ball they will learn it much better to cover and hold.
- Changes in the system dryblowania, standing in the place they will be able to pass the ball from left foot to right.
- Dribbling and feints to be more natural and they do not require high skills and use the additional keys
- The introduction of parameter "vision" would be a sort of sixth sense, the player will have his back to turn around and lose some time to play for himself, better players will have a more developed this ability and be able to play back without having to rotate, will have this so-called sixth sense
- The standard improved enemy AI, an improved system of Personality Plus
- The graphics engine: changes in the lighting and the introduction of a new camera
The multi-handicaps are to be for players who come out of games
- "Now curiosity David Rutter the producer of FIFA 12 during a presentation in Vancouver, introducing himself, said," You probably know me, but if not, I'm David Rutter the producer of FIFA 12 on Xbox 360, PS3 (pause) and PC.
Runi je završio reklamu za Fifa 12 i otkriveno je ko je još učestvovao.